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| Black Conclave Trade Circles |
Author:
Joshua ::
Posted:
Tue Nov 20, 2007 9:13 pm
If you are a black nation and wish for stable indefinite trades, please join the Black Conclave Forums and create or join an existing trade circle in the Guild Hall.
http://z3.invisionfree.com/Black_Conclave/index.php?
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| New Wonders |
Author:
Joshua ::
Posted:
Mon Nov 19, 2007 11:49 pm
The game continues to evolve. Next, more wonders.
Anti-Air Defense Network - $50,000,000 - Reduces odds of incoming aircraft attacks against your nation -25%. Reduces aircraft attack damages against your nation -10%.
Strategic Defense Initiative (SDI) - $75,000,000 - Reduces odds of a successful nuclear attack against your nation by 60%. The SDI wonder also requires 3 satellites and 3 missile defenses and those satellites and missile defenses cannot be deleted once the wonder is developed.
Central Intelligence Agency - $40,000,000 - Increases the number of spies that your nation can support +250 and increases your nation's spy attack strength +10%.
Federal Aid Commission - $25,000,000 - Raises the cap on foreign money aid +50% provided that the foreign aid recipient also has a Foreign Aid Commission wonder.
Foreign Air Force Base - $35,000,000 - Raises the aircraft limit +20 for your nation and increases the number of aircraft that can be sent in each attack mission +10.
Hidden Nuclear Missile Silo - $30,000,000 - Allows your nation to develop +5 nuclear missiles that cannot be destroyed in spy attacks.
Pentagon - $30,000,000 - The Pentagon serves as your nations headquarters for military operations. Increases ground attack battle strength +10%.
Manhattan Project - $100,000,000 - The Manhattan Project allows nations below 5% of the top nations in the game to develop nuclear weapons. The Manhattan Project cannot be destroyed once it is created. The wonder requires 3,000 infrastructure, 300 technology, and a uranium resource.
* Items in red text are coming soon. Updated 11/19/2007.
Also, the alliance screen allows you to see aid sent by an alliance, spy operations, wars, etc.
Thus far I see no need for CIA. Federal Aid Commission might be useful if you get destroyed in war so that you can be rebuilt faster.
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| New Threat Level |
Author:
badbigwlly ::
Posted:
Tue Sep 11, 2007 2:00 pm
Copied from the CN docs.
The threat level indicator allows nations to prepare for possible terrorist spy attacks. The more elevated the threat level indicator the more prepared the nation's counter intelligence systems will be to thwart enemy spy attacks. Adjusting your nation's threat level has the following effect on your nation's population happiness:
- Low (-0.0 population happiness, 75% counter intelligence readiness)
- Guarded (-0.5 population happiness, 90% counter intelligence readiness)
- Elevated (-1.0 population happiness, 100% counter intelligence readiness)
- High - (-1.5 population happiness, 110% counter intelligence readiness)
- Severe - (-2.0 population happiness, 125% counter intelligence readiness)
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| Resource Guide |
Author:
Joshua ::
Posted:
Sat Sep 01, 2007 12:02 am
MFO has now published a Resource Guide to go along with the Improvements Guide, New Player Guide, Resource Calculator, Tech Calculator, Infra Calculator, Infra Jump Calculator, and IRC Guide. (I'm into color now)
Check out the Cyber Nations menu up top ^
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| Nice new CN map feature! |
Author:
Hulabaloon ::
Posted:
Tue Jun 19, 2007 8:12 pm
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