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Heian
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Re: I don't think one exists, though that would be awesome. |
posted: Tue Feb 06, 2007 5:37 am
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Huge amounts of efforts were put in by Perfect Guy, myself, and other hackers about two years ago -- we couldn't get anything finished. The problem is that each course is made up of a number of panels, each of which contains (IIRC) 32x32 little tiles eight pixels on a side. (For reference, one of those round barrier things that line the course is two tiles, or 16 pixels, wide.) You can't simply rearrange the panels (though this is what was done by the programmers in F-Zero BS) because they're designed to line up with the ones that surround them, and if I remember right, the arrangement of the tiles within the panels was compressed. We then applied these insights to FZMV, and Perfect Guy discovered all kinds of things, including the compression algorithm, where the music was stored, etc., etc., That game used panels 8x8 tiles in size, which is more manageable, but even then the panels have to line up perfectly, which means that you get stuck trying to find any panels that fit rather than actually creating a course with style. Here, too, you'd basically have to redraw panels to your liking, and I don't think we ever made much progress on this. What might be doable is to take the editor in Climax, which sets up the panels so that they line up with others very well, and edit a few of the more redundant panels to make more interesting setups, leaving the borders (which have to link to the next part of the track) intact. I haven't attempted this much, though it's worth a shot!
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